The Iconoclast
Where: Given automatically in the prologue after obtaining the Harros Shell.
Balanced reach, speed and damage; best fit for Sariel. Enough to beat the game with if you never swap.
The best weapons in Mortal Shell 2 are the Axatana and the Axe & Dagger: both accept the Duality Stone, which makes every standing light attack hit twice. The Clockwork Scythe is the best generalist for Shells that do not need a specific weapon, the Iconoclast you start with is good enough to finish the game, and the Obsidian Hammer — last place at launch — was buffed substantially on August 29. Below: the full tier list, where to find all eight weapons, how upgrading works and how to break the +16 cap.
| Tier | Weapons | Why |
|---|---|---|
| S | Axatana, Axe & Dagger | The only two weapons that accept the Duality Stone, which makes standing light combos strike twice — roughly double damage and Resolve from the same string. Fast multi-hit movesets carry every Shell. |
| A | Clockwork Scythe, Black Needle, Great Martyr's Blade, Veteran's Battle Axe, The Iconoclast | All viable for a full clear. The Scythe is the best pick for any Shell without a signature-weapon dependency (huge AoE, fast bleed procs); the Black Needle has unmatched reach; the two heavy blades hit hardest per swing and were buffed on August 29. |
| B | Obsidian Hammer | Ranked last at launch for the slowest attack speed and weak infusion options — but the Week 1 Update gave it a full balance pass and it now hits substantially harder. Re-test before writing it off. |
The ranking synthesises Game8's tier list (last revised August 18, 2026, moving Axe & Dagger up to S and the Iconoclast down to A), GameBrief's eight-weapon ranking and the official Week 1 balance changes. Heavy weapons moved up after the patch; no post-patch source has yet re-ranked the Obsidian Hammer.
Listed in the order most players find them. Merrick in Marrow Keep sells maps that mark approximate weapon locations, but none are required.
Where: Given automatically in the prologue after obtaining the Harros Shell.
Balanced reach, speed and damage; best fit for Sariel. Enough to beat the game with if you never swap.
Where: Shrine of Trials, north-west of the Mushroom Village beacon. Needs the Chapel Key: south of the beacon, walk through the arch facing the burning pyre to reveal a statue; the key hangs from its rope.
Earliest S-tier weapon. Pair with the Duality Stone from the Ravaged Tomb (Ruins of Nochte).
Where: The King's Crypt, a cave dungeon north-west of the Shattered Beacon dungeon in northern Fainweald. Follow the main path until you drop down a long hole; the axe is on a body beside an enemy.
Heavy-weapon poise and damage were raised in the Week 1 Update.
Where: Martyr's Prison, entered through a hole in the north-east outer wall of the Citadel of Penance, north-west of the Gloomshade Grove beacon. Interact with the bag on the stone counter, then clear the four enemies in the locked room.
Buffed twice: the developers note the damage increase missed the launch patch, so the Week 1 version is stronger than planned.
Where: Obsidianite Mines in Mammon: from the Outskirts of Mammon beacon follow the wooden bridges south-west to the Deserted Slums, drop into the mining pit, and enter on its south-west side. Defeat the Prophet of Profane Infinities at the end.
Full balance pass on August 29 — 'now hits substantially harder' per the official notes.
Where: Inside the Sester's Gate beacon dungeon in Mammon. Defeat the Twin Sesters and Stray Sesters boss pair at the end.
Poke from outside enemy range; strong against bosses whose openings are short.
Where: Forgotten Tower in Mammon: north-east of The Silent Steps beacon, through the Bone Gate at the highest north-eastern point (also reachable via the teleporter jumps near Sester's Gate). Press the button on the back of the tower to open the gate; the weapon is behind an enemy inside.
Second Duality Stone weapon. Its Weapon Ability gained invulnerability frames and now inflicts Fragile stacks (Week 1 Update).
Where: Chamber of Becoming, south-east of The Silent Steps beacon. Beat Sariel, the Endless on the stone platform, follow him into the dungeon, and in the final room break all four tombstones to stop him reviving.
Best generalist for Shells without a weapon dependency; with Bloodcurse it procs bleed extremely fast. Weaker against bosses than the dual-wield pair.
| Levels | Smithing stone | Availability |
|---|---|---|
| +1 to +5 | Ventrium | Common, early game |
| +6 to +10 | Laterite | Common, mid-game |
| +11 to +15 | Dorsalite | Uncommon, late game |
| +16 to +20 | Thoracium | Rare, endgame — +16 is the cap until the Endless Core is installed |
| +21 to +25 | Ossinite | Endless Core required |
Weapons and sidearms stop at +16 until you find the Endless Core at the Hidden Nave beacon in the Unfound Path — the same late-game area as the Monolith, behind the 168-Ova gate. Do not hand it to Franz: open the Tarforge and choose Install Endless Core. The cap is removed for every weapon and sidearm, and upgrades continue with Thoracium and then Ossinite to +25. Because the Core is a late pickup, the +17 to +25 stretch is realistically New Game Plus territory. If the +17 option is missing after you have the Core, you installed nothing — go back to the Tarforge menu.
Each weapon has a unique Weapon Ability that consumes Resolve — you build Resolve by landing hits, then spend it on an elemental imbue, a ranged strike or an area burst depending on the weapon. Combat Tarstones slot into the weapon and shape the build: the Duality Stone (Ravaged Tomb, Ruins of Nochte) is the reason the two dual-wield weapons top the tier list, while Bloodcurse, Frost and Stasis are the infusions most tier lists pair with the rest of the roster. Since the Week 1 Update, weapon level is shown directly in the inventory slot. How stones level and what changed in the Tarcore economy is covered in the Tarstone upgrade guide.
Full summaries with links to the official notes are on the patch notes page.
Pick the body to hold the weapon on the Shell tier list, plan the opening hours with where to go first (the Axe & Dagger is on that route), fund the upgrades with the gloom and gold farm guide, and see which bosses guard the later weapons.